NAME fglVertexPointer - define an array of vertex data FORTRAN SPECIFICATION SUBROUTINE fglVertexPointer( INTEGER*4 size, INTEGER*4 type, INTEGER*4 stride, CHARACTER*8 pointer ) PARAMETERS size Specifies the number of coordinates per vertex; must be 2, 3, or 4. The initial value is 4. type Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. stride Specifies the byte offset between consecutive vertexes. If stride is 0, the vertexes are understood to be tightly packed in the array. The initial value is 0. pointer Specifies a pointer to the first coordinate of the first vertex in the array. DESCRIPTION fglVertexPointer specifies the location and data format of an array of vertex coordinates to use when rendering. size specifies the number of coordinates per vertex and type the data type of the coordinates. stride specifies the byte stride from one vertex to the next allowing vertexes and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see fglInterleavedArrays.) When a vertex array is specified, size, type, stride, and pointer are saved as client-side state. To enable and disable the vertex array, call fglEnableClientState and fglDisableClientState with the argument GL_VERTEX_ARRAY. If enabled, the vertex array is used when fglDrawArrays, fglDrawElements, or fglArrayElement is called. Use fglDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use fglArrayElement to specify primitives by indexing vertexes and vertex attributes and fglDrawElements to construct a sequence of primitives by indexing vertexes and vertex attributes. NOTES fglVertexPointer is available only if the GL version is 1.1 or greater. The vertex array is initially disabled and isn't accessed when fglArrayElement, fglDrawElements or fglDrawArrays is called. Execution of fglVertexPointer is not allowed between the execution of fglBegin and the corresponding execution of fglEnd, but an error may or may not be generated. If no error is generated, the operation is undefined. fglVertexPointer is typically implemented on the client side. Vertex array parameters are client-side state and are therefore not saved or restored by fglPushAttrib and fglPopAttrib. Use fglPushClientAttrib and fglPopClientAttrib instead. ERRORS GL_INVALID_VALUE is generated if size is not 2, 3, or 4. GL_INVALID_ENUM is generated if type is is not an accepted value. GL_INVALID_VALUE is generated if stride is negative. ASSOCIATED GETS fglIsEnabled with argument GL_VERTEX_ARRAY fglGet with argument GL_VERTEX_ARRAY_SIZE fglGet with argument GL_VERTEX_ARRAY_TYPE fglGet with argument GL_VERTEX_ARRAY_STRIDE fglGetPointerv with argument GL_VERTEX_ARRAY_POINTER SEE ALSO fglArrayElement, fglColorPointer, fglDrawArrays, fglDrawElements, fglEdgeFlagPointer, fglEnable, fglGetPointerv, fglIndexPointer, fglInterleavedArrays, fglNormalPointer, fglPopClientAttrib, fglPushClientAttrib, fglTexCoordPointer