NAME fglRenderMode - set rasterization mode FORTRAN SPECIFICATION INTEGER*4 fglRenderMode( INTEGER*4 mode ) PARAMETERS mode Specifies the rasterization mode. Three values are accepted: GL_RENDER, GL_SELECT, and GL_FEEDBACK. The initial value is GL_RENDER. DESCRIPTION fglRenderMode sets the rasterization mode. It takes one argument, mode, which can assume one of three predefined values: GL_RENDER Render mode. Primitives are rasterized, producing pixel fragments, which are written into the frame buffer. This is the normal mode and also the default mode. GL_SELECT Selection mode. No pixel fragments are produced, and no change to the frame buffer contents is made. Instead, a record of the names of primitives that would have been drawn if the render mode had been GL_RENDER is returned in a select buffer, which must be created (see fglSelectBuffer) before selection mode is entered. GL_FEEDBACK Feedback mode. No pixel fragments are produced, and no change to the frame buffer contents is made. Instead, the coordinates and attributes of vertices that would have been drawn if the render mode had been GL_RENDER is returned in a feedback buffer, which must be created (see fglFeedbackBuffer) before feedback mode is entered. The return value of fglRenderMode is determined by the render mode at the time fglRenderMode is called, rather than by mode. The values returned for the three render modes are as follows: GL_RENDER 0. GL_SELECT The number of hit records transferred to the select buffer. GL_FEEDBACK The number of values (not vertices) transferred to the feedback buffer. See the fglSelectBuffer and fglFeedbackBuffer reference pages for more details concerning selection and feedback operation. NOTES If an error is generated, fglRenderMode returns 0 regardless of the current render mode. ERRORS GL_INVALID_ENUM is generated if mode is not one of the three accepted values. GL_INVALID_OPERATION is generated if fglSelectBuffer is called while the render mode is GL_SELECT, or if fglRenderMode is called with argument GL_SELECT before fglSelectBuffer is called at least once. GL_INVALID_OPERATION is generated if fglFeedbackBuffer is called while the render mode is GL_FEEDBACK, or if fglRenderMode is called with argument GL_FEEDBACK before fglFeedbackBuffer is called at least once. GL_INVALID_OPERATION is generated if fglRenderMode is executed between the execution of fglBegin and the corresponding execution of fglEnd. ASSOCIATED GETS fglGet with argument GL_RENDER_MODE SEE ALSO fglFeedbackBuffer, fglInitNames, fglLoadName, fglPassThrough, fglPushName, fglSelectBuffer