NAME fglPixelStoref, fglPixelStorei - set pixel storage modes FORTRAN SPECIFICATION SUBROUTINE fglPixelStoref( INTEGER*4 pname, REAL*4 param ) SUBROUTINE fglPixelStorei( INTEGER*4 pname, INTEGER*4 param ) PARAMETERS pname Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, and GL_UNPACK_ALIGNMENT. param Specifies the value that pname is set to. DESCRIPTION fglPixelStore sets pixel storage modes that affect the operation of subsequent fglDrawPixels and fglReadPixels as well as the unpacking of polygon stipple patterns (see fglPolygonStipple), bitmaps (see fglBitmap), and texture patterns (see fglTexImage1D, fglTexImage2D, fglTexSubImage1D, and fglTexSubImage2D). pname is a symbolic constant indicating the parameter to be set, and param is the new value. Six of the twelve storage parameters affect how pixel data is returned to client memory, and are therefore significant only for fglReadPixels commands. They are as follows: GL_PACK_SWAP_BYTES If true, byte ordering for multibyte color components, depth components, color indices, or stencil indices is reversed. That is, if a four- byte component consists of bytes b , b , b , b , it is stored in memory as b , b , b , b if 3 GL_PACK_SWAP_BYTES is true.3 GL_PACK_SWAP_BYTES has no effect on the memory order of components within a pixel, only on the order of bytes within components or indices. For example, the three components of a GL_RGB format pixel are always stored with red first, green second, and blue third, regardless of the value of GL_PACK_SWAP_BYTES. GL_PACK_LSB_FIRST If true, bits are ordered within a byte from least significant to most significant; otherwise, the first bit in each byte is the most significant one. This parameter is significant for bitmap data only. GL_PACK_ROW_LENGTH If greater than 0, GL_PACK_ROW_LENGTH defines the number of pixels in a row. If the first pixel of a row is placed at location p in memory, then the location of the first pixel of the next row is obtained by skipping ( |nl s>a k = |_|___| s<a |s| a | ( components or indices, where n is the number of components or indices in a pixel, l is the number of pixels in a row (GL_PACK_ROW_LENGTH if it is greater than 0, the width argument to the pixel routine otherwise), a is the value of GL_PACK_ALIGNMENT, and s is the size, in bytes, of a single component (if a<s, then it is as if a=s). In the case of 1-bit values, the location of the next row is obtained by skipping k = 8a|__| |8a| components or indices. The word component in this description refers to the nonindex values red, green, blue, alpha, and depth. Storage format GL_RGB, for example, has three components per pixel: first red, then green, and finally blue. GL_PACK_SKIP_PIXELS and GL_PACK_SKIP_ROWS These values are provided as a convenience to the programmer; they provide no functionality that cannot be duplicated simply by incrementing the pointer passed to fglReadPixels. Setting GL_PACK_SKIP_PIXELS to i is equivalent to incrementing the pointer by in components or indices, where n is the number of components or indices in each pixel. Setting GL_PACK_SKIP_ROWS to j is equivalent to incrementing the pointer by jk components or indices, where k is the number of components or indices per row, as just computed in the GL_PACK_ROW_LENGTH section. GL_PACK_ALIGNMENT Specifies the alignment requirements for the start of each pixel row in memory. The allowable values are 1 (byte-alignment), 2 (rows aligned to even- numbered bytes), 4 (word-alignment), and 8 (rows start on double-word boundaries). The other six of the twelve storage parameters affect how pixel data is read from client memory. These values are significant for fglDrawPixels, fglTexImage1D, fglTexImage2D, fglTexSubImage1D, fglTexSubImage2D, fglBitmap, and fglPolygonStipple. They are as follows: GL_UNPACK_SWAP_BYTES If true, byte ordering for multibyte color components, depth components, color indices, or stencil indices is reversed. That is, if a four-byte component consists of bytes b , b , b , b , it is taken from memory as b , b , b , b 0if GL_UNPACK_SWAP_BYTES is true. 3 GL_UNPACK_SWAP_BYTES has no effect on the memory order of components within a pixel, only on the order of bytes within components or indices. For example, the three components of a GL_RGB format pixel are always stored with red first, green second, and blue third, regardless of the value of GL_UNPACK_SWAP_BYTES. GL_UNPACK_LSB_FIRST If true, bits are ordered within a byte from least significant to most significant; otherwise, the first bit in each byte is the most significant one. This is relevant only for bitmap data. GL_UNPACK_ROW_LENGTH If greater than 0, GL_UNPACK_ROW_LENGTH defines the number of pixels in a row. If the first pixel of a row is placed at location p in memory, then the location of the first pixel of the next row is obtained by skipping ( |nl s>a k = |_|___| s<a |s| a | ( components or indices, where n is the number of components or indices in a pixel, l is the number of pixels in a row (GL_UNPACK_ROW_LENGTH if it is greater than 0, the width argument to the pixel routine otherwise), a is the value of GL_UNPACK_ALIGNMENT, and s is the size, in bytes, of a single component (if a<s, then it is as if a=s). In the case of 1-bit values, the location of the next row is obtained by skipping k = 8a|__| |8a| components or indices. The word component in this description refers to the nonindex values red, green, blue, alpha, and depth. Storage format GL_RGB, for example, has three components per pixel: first red, then green, and finally blue. GL_UNPACK_SKIP_PIXELS and GL_UNPACK_SKIP_ROWS These values are provided as a convenience to the programmer; they provide no functionality that cannot be duplicated by incrementing the pointer passed to fglDrawPixels, fglTexImage1D, fglTexImage2D, fglTexSubImage1D, fglTexSubImage2D, fglBitmap, or fglPolygonStipple. Setting GL_UNPACK_SKIP_PIXELS to i is equivalent to incrementing the pointer by in components or indices, where n is the number of components or indices in each pixel. Setting GL_UNPACK_SKIP_ROWS to j is equivalent to incrementing the pointer by jk components or indices, where k is the number of components or indices per row, as just computed in the GL_UNPACK_ROW_LENGTH section. GL_UNPACK_ALIGNMENT Specifies the alignment requirements for the start of each pixel row in memory. The allowable values are 1 (byte-alignment), 2 (rows aligned to even-numbered bytes), 4 (word-alignment), and 8 (rows start on double-word boundaries). The following table gives the type, initial value, and range of valid values for each storage parameter that can be set with fglPixelStore. _________________________________________________________________ | pname | type | initial value | valid range | |______________________|_________|_______________|_______________| | GL_PACK_SWAP_BYTES | boolean | false | true or false | | GL_PACK_LSB_FIRST | boolean | false | true or false | | GL_PACK_ROW_LENGTH | integer | 0 | [0,oo) | | GL_PACK_SKIP_ROWS | integer | 0 | [0,oo) | | GL_PACK_SKIP_PIXELS | integer | 0 | [0,oo) | | GL_PACK_ALIGNMENT | integer | 4 | 1, 2, 4, or 8 | |______________________|_________|_______________|_______________| |GL_UNPACK_SWAP_BYTES | boolean | false | true or false | | GL_UNPACK_LSB_FIRST | boolean | false | true or false | |GL_UNPACK_ROW_LENGTH | integer | 0 | [0,oo) | | GL_UNPACK_SKIP_ROWS | integer | 0 | [0,oo) | |______________________|_________|_______________|_______________| |GL_UNPACK_SKIP_PIXELS | integer | 0 | [0,oo) | | GL_UNPACK_ALIGNMENT | integer | 4 | 1, 2, 4, or 8 | |______________________|_________|_______________|_______________| fglPixelStoref can be used to set any pixel store parameter. If the parameter type is boolean, then if param is 0, the parameter is false; otherwise it is set to true. If pname is a integer type parameter, param is rounded to the nearest integer. Likewise, fglPixelStorei can also be used to set any of the pixel store parameters. Boolean parameters are set to false if param is 0 and true otherwise. NOTES The pixel storage modes in effect when fglDrawPixels, fglReadPixels, fglTexImage1D, fglTexImage2D, fglTexSubImage1D, fglTexSubImage2D, fglBitmap, or fglPolygonStipple is placed in a display list control the interpretation of memory data. The pixel storage modes in effect when a display list is executed are not significant. Pixel storage modes are client state and must be pushed and restored using fglPushClientAttrib and fglPopClientAttrib. ERRORS GL_INVALID_ENUM is generated if pname is not an accepted value. GL_INVALID_VALUE is generated if a negative row length, pixel skip, or row skip value is specified, or if alignment is specified as other than 1, 2, 4, or 8. GL_INVALID_OPERATION is generated if fglPixelStore is executed between the execution of fglBegin and the corresponding execution of fglEnd. ASSOCIATED GETS fglGet with argument GL_PACK_SWAP_BYTES fglGet with argument GL_PACK_LSB_FIRST fglGet with argument GL_PACK_ROW_LENGTH fglGet with argument GL_PACK_SKIP_ROWS fglGet with argument GL_PACK_SKIP_PIXELS fglGet with argument GL_PACK_ALIGNMENT fglGet with argument GL_UNPACK_SWAP_BYTES fglGet with argument GL_UNPACK_LSB_FIRST fglGet with argument GL_UNPACK_ROW_LENGTH fglGet with argument GL_UNPACK_SKIP_ROWS fglGet with argument GL_UNPACK_SKIP_PIXELS fglGet with argument GL_UNPACK_ALIGNMENT SEE ALSO fglBitmap, fglDrawPixels, fglPixelMap, fglPixelTransfer, fglPixelZoom, fglPolygonStipple, fglPushClientAttrib, fglReadPixels, fglTexImage1D, fglTexImage2D, fglTexSubImage1D, fglTexSubImage2D