NAME fglPixelMapfv, fglPixelMapuiv, fglPixelMapusv - set up pixel transfer maps FORTRAN SPECIFICATION SUBROUTINE fglPixelMapfv( INTEGER*4 map, INTEGER*4 mapsize, CHARACTER*8 values ) SUBROUTINE fglPixelMapuiv( INTEGER*4 map, INTEGER*4 mapsize, CHARACTER*8 values ) SUBROUTINE fglPixelMapusv( INTEGER*4 map, INTEGER*4 mapsize, CHARACTER*8 values ) PARAMETERS map Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. mapsize Specifies the size of the map being defined. values Specifies an array of mapsize values. DESCRIPTION fglPixelMap sets up translation tables, or maps, used by fglCopyPixels, fglCopyTexImage1D, fglCopyTexImage2D, fglCopyTexSubImage1D, fglCopyTexSubImage2D, fglDrawPixels, fglReadPixels, fglTexImage1D, fglTexImage2D, fglTexSubImage1D, and fglTexSubImage2D. Use of these maps is described completely in the fglPixelTransfer reference page, and partly in the reference pages for the pixel and texture image commands. Only the specification of the maps is described in this reference page. map is a symbolic map name, indicating one of ten maps to set. mapsize specifies the number of entries in the map, and values is a pointer to an array of mapsize map values. The ten maps are as follows: GL_PIXEL_MAP_I_TO_I Maps color indices to color indices. GL_PIXEL_MAP_S_TO_S Maps stencil indices to stencil indices. GL_PIXEL_MAP_I_TO_R Maps color indices to red components. GL_PIXEL_MAP_I_TO_G Maps color indices to green components. GL_PIXEL_MAP_I_TO_B Maps color indices to blue components. GL_PIXEL_MAP_I_TO_A Maps color indices to alpha components. GL_PIXEL_MAP_R_TO_R Maps red components to red components. GL_PIXEL_MAP_G_TO_G Maps green components to green components. GL_PIXEL_MAP_B_TO_B Maps blue components to blue components. GL_PIXEL_MAP_A_TO_A Maps alpha components to alpha components. The entries in a map can be specified as single-precision floating-point numbers, unsigned short integers, or unsigned long integers. Maps that store color component values (all but GL_PIXEL_MAP_I_TO_I and GL_PIXEL_MAP_S_TO_S) retain their values in floating-point format, with unspecified mantissa and exponent sizes. Floating-point values specified by fglPixelMapfv are converted directly to the internal floating-point format of these maps, then clamped to the range [0,1]. Unsigned integer values specified by fglPixelMapusv and fglPixelMapuiv are converted linearly such that the largest representable integer maps to 1.0, and 0 maps to 0.0. Maps that store indices, GL_PIXEL_MAP_I_TO_I and GL_PIXEL_MAP_S_TO_S, retain their values in fixed-point format, with an unspecified number of bits to the right of the binary point. Floating-point values specified by fglPixelMapfv are converted directly to the internal fixed- point format of these maps. Unsigned integer values specified by fglPixelMapusv and fglPixelMapuiv specify integer values, with all 0's to the right of the binary point. The following table shows the initial sizes and values for each of the maps. Maps that are indexed by either color or stencil indices must have mapsize = 2n for some n or the results are undefined. The maximum allowable size for each map depends on the implementation and can be determined by calling fglGet with argument GL_MAX_PIXEL_MAP_TABLE. The single maximum applies to all maps; it is at least 32. ______________________________________________________________________________________ | map | lookup index | lookup value | initial size | initial value | |____________________|________________|________________|______________|_______________| |GL_PIXEL_MAP_I_TO_I | color index | color index | 1 | 0 | |GL_PIXEL_MAP_S_TO_S | stencil index | stencil index | 1 | 0 | |GL_PIXEL_MAP_I_TO_R | color index | R | 1 | 0 | |GL_PIXEL_MAP_I_TO_G | color index | G | 1 | 0 | |GL_PIXEL_MAP_I_TO_B | color index | B | 1 | 0 | |GL_PIXEL_MAP_I_TO_A | color index | A | 1 | 0 | |GL_PIXEL_MAP_R_TO_R | R | R | 1 | 0 | |GL_PIXEL_MAP_G_TO_G | G | G | 1 | 0 | |GL_PIXEL_MAP_B_TO_B | B | B | 1 | 0 | |GL_PIXEL_MAP_A_TO_A | A | A | 1 | 0 | |____________________|________________|________________|______________|_______________| ERRORS GL_INVALID_ENUM is generated if map is not an accepted value. GL_INVALID_VALUE is generated if mapsize is less than one or larger than GL_MAX_PIXEL_MAP_TABLE. GL_INVALID_VALUE is generated if map is GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, or GL_PIXEL_MAP_I_TO_A, and mapsize is not a power of two. GL_INVALID_OPERATION is generated if fglPixelMap is executed between the execution of fglBegin and the corresponding execution of fglEnd. ASSOCIATED GETS fglGetPixelMap fglGet with argument GL_PIXEL_MAP_I_TO_I_SIZE fglGet with argument GL_PIXEL_MAP_S_TO_S_SIZE fglGet with argument GL_PIXEL_MAP_I_TO_R_SIZE fglGet with argument GL_PIXEL_MAP_I_TO_G_SIZE fglGet with argument GL_PIXEL_MAP_I_TO_B_SIZE fglGet with argument GL_PIXEL_MAP_I_TO_A_SIZE fglGet with argument GL_PIXEL_MAP_R_TO_R_SIZE fglGet with argument GL_PIXEL_MAP_G_TO_G_SIZE fglGet with argument GL_PIXEL_MAP_B_TO_B_SIZE fglGet with argument GL_PIXEL_MAP_A_TO_A_SIZE fglGet with argument GL_MAX_PIXEL_MAP_TABLE SEE ALSO fglCopyPixels, fglCopyTexImage1D, fglCopyTexImage2D, fglCopyTexSubImage1D, fglCopyTexSubImage2D, fglDrawPixels, fglPixelStore, fglPixelTransfer, fglReadPixels, fglTexImage1D, fglTexImage2D, fglTexSubImage1D, fglTexSubImage2D