NAME fglPassThrough - place a marker in the feedback buffer FORTRAN SPECIFICATION SUBROUTINE fglPassThrough( REAL*4 token ) PARAMETERS token Specifies a marker value to be placed in the feedback buffer following a GL_PASS_THROUGH_TOKEN. DESCRIPTION Feedback is a GL render mode. The mode is selected by calling fglRenderMode with GL_FEEDBACK. When the GL is in feedback mode, no pixels are produced by rasterization. Instead, information about primitives that would have been rasterized is fed back to the application using the GL. See the fglFeedbackBuffer reference page for a description of the feedback buffer and the values in it. fglPassThrough inserts a user-defined marker in the feedback buffer when it is executed in feedback mode. token is returned as if it were a primitive; it is indicated with its own unique identifying value: GL_PASS_THROUGH_TOKEN. The order of fglPassThrough commands with respect to the specification of graphics primitives is maintained. NOTES fglPassThrough is ignored if the GL is not in feedback mode. ERRORS GL_INVALID_OPERATION is generated if fglPassThrough is executed between the execution of fglBegin and the corresponding execution of fglEnd. ASSOCIATED GETS fglGet with argument GL_RENDER_MODE SEE ALSO fglFeedbackBuffer, fglRenderMode