NAME fglNormalPointer - define an array of normals FORTRAN SPECIFICATION SUBROUTINE fglNormalPointer( INTEGER*4 type, INTEGER*4 stride, CHARACTER*8 pointer ) PARAMETERS type Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. stride Specifies the byte offset between consecutive normals. If stride is 0- the initial value-the normals are understood to be tightly packed in the array. pointer Specifies a pointer to the first coordinate of the first normal in the array. DESCRIPTION fglNormalPointer specifies the location and data format of an array of normals to use when rendering. type specifies the data type of the normal coordinates and stride gives the byte stride from one normal to the next, allowing vertexes and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see fglInterleavedArrays.) When a normal array is specified, type, stride, and pointer are saved as client-side state. To enable and disable the normal array, call fglEnableClientState and fglDisableClientState with the argument GL_NORMAL_ARRAY. If enabled, the normal array is used when fglDrawArrays, fglDrawElements, or fglArrayElement is called. Use fglDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use fglArrayElement to specify primitives by indexing vertexes and vertex attributes and fglDrawElements to construct a sequence of primitives by indexing vertexes and vertex attributes. NOTES fglNormalPointer is available only if the GL version is 1.1 or greater. The normal array is initially disabled and isn't accessed when fglArrayElement, fglDrawElements, or fglDrawArrays is called. Execution of fglNormalPointer is not allowed between fglBegin and the corresponding fglEnd, but an error may or may not be generated. If an error is not generated, the operation is undefined. fglNormalPointer is typically implemented on the client side. Since the normal array parameters are client-side state, they are not saved or restored by fglPushAttrib and fglPopAttrib. Use fglPushClientAttrib and fglPopClientAttrib instead. ERRORS GL_INVALID_ENUM is generated if type is not an accepted value. GL_INVALID_VALUE is generated if stride is negative. ASSOCIATED GETS fglIsEnabled with argument GL_NORMAL_ARRAY fglGet with argument GL_NORMAL_ARRAY_TYPE fglGet with argument GL_NORMAL_ARRAY_STRIDE fglGetPointerv with argument GL_NORMAL_ARRAY_POINTER SEE ALSO fglArrayElement, fglColorPointer, fglDrawArrays, fglDrawElements, fglEdgeFlagPointer, fglEnable, fglGetPointerv, fglIndexPointer, fglInterleavedArrays, fglPopClientAttrib, fglPushClientAttrib, fglTexCoordPointer, fglVertexPointer