NAME
	  fglNormal3b, fglNormal3d, fglNormal3f, fglNormal3i,
	  fglNormal3s, fglNormal3bv, fglNormal3dv, fglNormal3fv,
	  fglNormal3iv,	fglNormal3sv - set the current normal vector


     FORTRAN SPECIFICATION
	  SUBROUTINE fglNormal3b( INTEGER*1 nx,
				  INTEGER*1 ny,
				  INTEGER*1 nz )
	  SUBROUTINE fglNormal3d( REAL*8 nx,
				  REAL*8 ny,
				  REAL*8 nz )
	  SUBROUTINE fglNormal3f( REAL*4 nx,
				  REAL*4 ny,
				  REAL*4 nz )
	  SUBROUTINE fglNormal3i( INTEGER*4 nx,
				  INTEGER*4 ny,
				  INTEGER*4 nz )
	  SUBROUTINE fglNormal3s( INTEGER*2 nx,
				  INTEGER*2 ny,
				  INTEGER*2 nz )


     PARAMETERS
	  nx, ny, nz
		    Specify the	x, y, and z coordinates	of the new
		    current normal.  The initial value of the current
		    normal is the unit vector, (0, 0, 1).

     FORTRAN SPECIFICATION
	  SUBROUTINE fglNormal3bv( CHARACTER*8 v )
	  SUBROUTINE fglNormal3dv( CHARACTER*8 v )
	  SUBROUTINE fglNormal3fv( CHARACTER*8 v )
	  SUBROUTINE fglNormal3iv( CHARACTER*8 v )
	  SUBROUTINE fglNormal3sv( CHARACTER*8 v )


     PARAMETERS
	  v    Specifies a pointer to an array of three	elements:  the
	       x, y, and z coordinates of the new current normal.

     DESCRIPTION
	  The current normal is	set to the given coordinates whenever
	  fglNormal is issued.	Byte, short, or	integer	arguments are
	  converted to floating-point format with a linear mapping
	  that maps the	most positive representable integer value to
	  1.0, and the most negative representable integer value to
	  -1.0.

	  Normals specified with fglNormal need	not have unit length.
	  If normalization is enabled, then normals specified with
	  fglNormal are	normalized after transformation.  To enable
	  and disable normalization, call fglEnable and	fglDisable
	  with the argument GL_NORMALIZE.  Normalization is initially
	  disabled.

     NOTES
	  The current normal can be updated at any time.  In
	  particular, fglNormal	can be called between a	call to
	  fglBegin and the corresponding call to fglEnd.

     ASSOCIATED	GETS
	  fglGet with argument GL_CURRENT_NORMAL
	  fglIsEnabled with argument GL_NORMALIZE

     SEE ALSO
	  fglBegin, fglColor, fglIndex,	fglNormalPointer, fglTexCoord,
	  fglVertex