NAME fglMapGrid1d, fglMapGrid1f, fglMapGrid2d, fglMapGrid2f - define a one- or two-dimensional mesh FORTRAN SPECIFICATION SUBROUTINE fglMapGrid1d( INTEGER*4 un, REAL*8 u1, REAL*8 u2 ) SUBROUTINE fglMapGrid1f( INTEGER*4 un, REAL*4 u1, REAL*4 u2 ) SUBROUTINE fglMapGrid2d( INTEGER*4 un, REAL*8 u1, REAL*8 u2, INTEGER*4 vn, REAL*8 v1, REAL*8 v2 ) SUBROUTINE fglMapGrid2f( INTEGER*4 un, REAL*4 u1, REAL*4 u2, INTEGER*4 vn, REAL*4 v1, REAL*4 v2 ) PARAMETERS un Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive. u1, u2 Specify the mappings for integer grid domain values i=0 and i=un. vn Specifies the number of partitions in the grid range interval [v1, v2] (fglMapGrid2 only). v1, v2 Specify the mappings for integer grid domain values j=0 and j=vn (fglMapGrid2 only). DESCRIPTION fglMapGrid and fglEvalMesh are used together to efficiently generate and evaluate a series of evenly-spaced map domain values. fglEvalMesh steps through the integer domain of a one- or two-dimensional grid, whose range is the domain of the evaluation maps specified by fglMap1 and fglMap2. fglMapGrid1 and fglMapGrid2 specify the linear grid mappings between the i (or i and j) integer grid coordinates, to the u (or u and v) floating-point evaluation map coordinates. See fglMap1 and fglMap2 for details of how u and v coordinates are evaluated. fglMapGrid1 specifies a single linear mapping such that integer grid coordinate 0 maps exactly to u1, and integer grid coordinate un maps exactly to u2. All other integer grid coordinates i are mapped so that u = i(u2-u1)/un + u1 fglMapGrid2 specifies two such linear mappings. One maps integer grid coordinate i=0 exactly to u1, and integer grid coordinate i=un exactly to u2. The other maps integer grid coordinate j=0 exactly to v1, and integer grid coordinate j=vn exactly to v2. Other integer grid coordinates i and j are mapped such that u = i(u2-u1)/un + u1 v = j(v2-v1)/vn + v1 The mappings specified by fglMapGrid are used identically by fglEvalMesh and fglEvalPoint. ERRORS GL_INVALID_VALUE is generated if either un or vn is not positive. GL_INVALID_OPERATION is generated if fglMapGrid is executed between the execution of fglBegin and the corresponding execution of fglEnd. ASSOCIATED GETS fglGet with argument GL_MAP1_GRID_DOMAIN fglGet with argument GL_MAP2_GRID_DOMAIN fglGet with argument GL_MAP1_GRID_SEGMENTS fglGet with argument GL_MAP2_GRID_SEGMENTS SEE ALSO fglEvalCoord, fglEvalMesh, fglEvalPoint, fglMap1, fglMap2