NAME fglLoadName - load a name onto the name stack FORTRAN SPECIFICATION SUBROUTINE fglLoadName( INTEGER*4 name ) PARAMETERS name Specifies a name that will replace the top value on the name stack. DESCRIPTION The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers. fglLoadName causes name to replace the value on the top of the name stack, which is initially empty. The name stack is always empty while the render mode is not GL_SELECT. Calls to fglLoadName while the render mode is not GL_SELECT are ignored. ERRORS GL_INVALID_OPERATION is generated if fglLoadName is called while the name stack is empty. GL_INVALID_OPERATION is generated if fglLoadName is executed between the execution of fglBegin and the corresponding execution of fglEnd. ASSOCIATED GETS fglGet with argument GL_NAME_STACK_DEPTH fglGet with argument GL_MAX_NAME_STACK_DEPTH SEE ALSO fglInitNames, fglPushName, fglRenderMode, fglSelectBuffer