NAME
	  fglInitNames - initialize the	name stack


     FORTRAN SPECIFICATION
	  SUBROUTINE fglInitNames( )


     DESCRIPTION
	  The name stack is used during	selection mode to allow	sets
	  of rendering commands	to be uniquely identified.  It
	  consists of an ordered set of	unsigned integers.
	  fglInitNames causes the name stack to	be initialized to its
	  default empty	state.

	  The name stack is always empty while the render mode is not
	  GL_SELECT.  Calls to fglInitNames while the render mode is
	  not GL_SELECT	are ignored.

     ERRORS
	  GL_INVALID_OPERATION is generated if fglInitNames is
	  executed between the execution of fglBegin and the
	  corresponding	execution of fglEnd.

     ASSOCIATED	GETS
	  fglGet with argument GL_NAME_STACK_DEPTH
	  fglGet with argument GL_MAX_NAME_STACK_DEPTH

     SEE ALSO
	  fglLoadName, fglPushName, fglRenderMode, fglSelectBuffer