NAME fglInitNames - initialize the name stack FORTRAN SPECIFICATION SUBROUTINE fglInitNames( ) DESCRIPTION The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers. fglInitNames causes the name stack to be initialized to its default empty state. The name stack is always empty while the render mode is not GL_SELECT. Calls to fglInitNames while the render mode is not GL_SELECT are ignored. ERRORS GL_INVALID_OPERATION is generated if fglInitNames is executed between the execution of fglBegin and the corresponding execution of fglEnd. ASSOCIATED GETS fglGet with argument GL_NAME_STACK_DEPTH fglGet with argument GL_MAX_NAME_STACK_DEPTH SEE ALSO fglLoadName, fglPushName, fglRenderMode, fglSelectBuffer