NAME fglIndexd, fglIndexf, fglIndexi, fglIndexs, fglIndexub, fglIndexdv, fglIndexfv, fglIndexiv, fglIndexsv, fglIndexubv - set the current color index FORTRAN SPECIFICATION SUBROUTINE fglIndexd( REAL*8 c ) SUBROUTINE fglIndexf( REAL*4 c ) SUBROUTINE fglIndexi( INTEGER*4 c ) SUBROUTINE fglIndexs( INTEGER*2 c ) SUBROUTINE fglIndexub( INTEGER*1 c ) PARAMETERS c Specifies the new value for the current color index. FORTRAN SPECIFICATION SUBROUTINE fglIndexdv( CHARACTER*8 c ) SUBROUTINE fglIndexfv( CHARACTER*8 c ) SUBROUTINE fglIndexiv( CHARACTER*8 c ) SUBROUTINE fglIndexsv( CHARACTER*8 c ) SUBROUTINE fglIndexubv( CHARACTER*256 c ) PARAMETERS c Specifies a pointer to a one-element array that contains the new value for the current color index. DESCRIPTION fglIndex updates the current (single-valued) color index. It takes one argument, the new value for the current color index. The current index is stored as a floating-point value. Integer values are converted directly to floating-point values, with no special mapping. The initial value is 1. Index values outside the representable range of the color index buffer are not clamped. However, before an index is dithered (if enabled) and written to the frame buffer, it is converted to fixed-point format. Any bits in the integer portion of the resulting fixed-point value that do not correspond to bits in the frame buffer are masked out. NOTES fglIndexub and fglIndexubv are available only if the GL version is 1.1 or greater. The current index can be updated at any time. In particular, fglIndex can be called between a call to fglBegin and the corresponding call to fglEnd. ASSOCIATED GETS fglGet with argument GL_CURRENT_INDEX SEE ALSO fglColor, fglIndexPointer