NAME fglFeedbackBuffer - controls feedback mode FORTRAN SPECIFICATION SUBROUTINE fglFeedbackBuffer( INTEGER*4 size, INTEGER*4 type, CHARACTER*8 buffer ) PARAMETERS size Specifies the maximum number of values that can be written into buffer. type Specifies a symbolic constant that describes the information that will be returned for each vertex. GL_2D, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, and GL_4D_COLOR_TEXTURE are accepted. buffer Returns the feedback data. DESCRIPTION The fglFeedbackBuffer function controls feedback. Feedback, like selection, is a GL mode. The mode is selected by calling fglRenderMode with GL_FEEDBACK. When the GL is in feedback mode, no pixels are produced by rasterization. Instead, information about primitives that would have been rasterized is fed back to the application using the GL. fglFeedbackBuffer has three arguments: buffer is a pointer to an array of floating-point values into which feedback information is placed. size indicates the size of the array. type is a symbolic constant describing the information that is fed back for each vertex. fglFeedbackBuffer must be issued before feedback mode is enabled (by calling fglRenderMode with argument GL_FEEDBACK). Setting GL_FEEDBACK without establishing the feedback buffer, or calling fglFeedbackBuffer while the GL is in feedback mode, is an error. When fglRenderMode is called while in feedback mode, it returns the number of entries placed in the feedback array, and resets the feedback array pointer to the base of the feedback buffer. The returned value never exceeds size. If the feedback data required more room than was available in buffer, fglRenderMode returns a negative value. To take the GL out of feedback mode, call fglRenderMode with a parameter value other than GL_FEEDBACK. While in feedback mode, each primitive, bitmap, or pixel rectangle that would be rasterized generates a block of values that are copied into the feedback array. If doing so would cause the number of entries to exceed the maximum, the block is partially written so as to fill the array (if there is any room left at all), and an overflow flag is set. Each block begins with a code indicating the primitive type, followed by values that describe the primitive's vertices and associated data. Entries are also written for bitmaps and pixel rectangles. Feedback occurs after polygon culling and fglPolygonMode interpretation of polygons has taken place, so polygons that are culled are not returned in the feedback buffer. It can also occur after polygons with more than three edges are broken up into triangles, if the GL implementation renders polygons by performing this decomposition. The fglPassThrough command can be used to insert a marker into the feedback buffer. See fglPassThrough. Following is the grammar for the blocks of values written into the feedback buffer. Each primitive is indicated with a unique identifying value followed by some number of vertices. Polygon entries include an integer value indicating how many vertices follow. A vertex is fed back as some number of floating-point values, as determined by type. Colors are fed back as four values in RGBA mode and one value in color index mode. feedbackList <- feedbackItem feedbackList | feedbackItem feedbackItem <- point | lineSegment | polygon | bitmap | pixelRectangle | passThru point <- GL_POINT_TOKEN vertex lineSegment <- GL_LINE_TOKEN vertex vertex | GL_LINE_RESET_TOKEN vertex vertex polygon <- GL_POLYGON_TOKEN n polySpec polySpec <- polySpec vertex | vertex vertex vertex bitmap <- GL_BITMAP_TOKEN vertex pixelRectangle <- GL_DRAW_PIXEL_TOKEN vertex | GL_COPY_PIXEL_TOKEN vertex passThru <- GL_PASS_THROUGH_TOKEN value vertex <- 2d | 3d | 3dColor | 3dColorTexture | 4dColorTexture 2d <- value value 3d <- value value value 3dColor <- value value value color 3dColorTexture <- value value value color tex 4dColorTexture <- value value value value color tex color <- rgba | index rgba <- value value value value index <- value tex <- value value value value value is a floating-point number, and n is a floating-point integer giving the number of vertices in the polygon. GL_POINT_TOKEN, GL_LINE_TOKEN, GL_LINE_RESET_TOKEN, GL_POLYGON_TOKEN, GL_BITMAP_TOKEN, GL_DRAW_PIXEL_TOKEN, GL_COPY_PIXEL_TOKEN and GL_PASS_THROUGH_TOKEN are symbolic floating-point constants. GL_LINE_RESET_TOKEN is returned whenever the line stipple pattern is reset. The data returned as a vertex depends on the feedback type. The following table gives the correspondence between type and the number of values per vertex. k is 1 in color index mode and 4 in RGBA mode. ______________________________________________________________________________ | type | coordinates | color | texture | total number of values | |____________________|_____________|_______|_________|________________________| | GL_2D | x, y | | | 2 | | GL_3D | x, y, z | | | 3 | | GL_3D_COLOR | x, y, z | k | | 3+k | |GL_3D_COLOR_TEXTURE | x, y, z, | k | 4 | 7+k | |GL_4D_COLOR_TEXTURE | x, y, z, w | k | 4 | 8+k | |____________________|_____________|_______|_________|________________________| Feedback vertex coordinates are in window coordinates, except w, which is in clip coordinates. Feedback colors are lighted, if lighting is enabled. Feedback texture coordinates are generated, if texture coordinate generation is enabled. They are always transformed by the texture matrix. NOTES fglFeedbackBuffer, when used in a display list, is not compiled into the display list but is executed immediately. ERRORS GL_INVALID_ENUM is generated if type is not an accepted value. GL_INVALID_VALUE is generated if size is negative. GL_INVALID_OPERATION is generated if fglFeedbackBuffer is called while the render mode is GL_FEEDBACK, or if fglRenderMode is called with argument GL_FEEDBACK before fglFeedbackBuffer is called at least once. GL_INVALID_OPERATION is generated if fglFeedbackBuffer is executed between the execution of fglBegin and the corresponding execution of fglEnd. ASSOCIATED GETS fglGet with argument GL_RENDER_MODE SEE ALSO fglBegin, fglLineStipple, fglPassThrough, fglPolygonMode, fglRenderMode, fglSelectBuffer