NAME fglEvalMesh1, fglEvalMesh2 - compute a one- or two- dimensional grid of points or lines FORTRAN SPECIFICATION SUBROUTINE fglEvalMesh1( INTEGER*4 mode, INTEGER*4 i1, INTEGER*4 i2 ) PARAMETERS mode In fglEvalMesh1, specifies whether to compute a one- dimensional mesh of points or lines. Symbolic constants GL_POINT and GL_LINE are accepted. i1, i2 Specify the first and last integer values for grid domain variable i. FORTRAN SPECIFICATION SUBROUTINE fglEvalMesh2( INTEGER*4 mode, INTEGER*4 i1, INTEGER*4 i2, INTEGER*4 j1, INTEGER*4 j2 ) PARAMETERS mode In fglEvalMesh2, specifies whether to compute a two- dimensional mesh of points, lines, or polygons. Symbolic constants GL_POINT, GL_LINE, and GL_FILL are accepted. i1, i2 Specify the first and last integer values for grid domain variable i. j1, j2 Specify the first and last integer values for grid domain variable j. DESCRIPTION fglMapGrid and fglEvalMesh are used in tandem to efficiently generate and evaluate a series of evenly-spaced map domain values. fglEvalMesh steps through the integer domain of a one- or two-dimensional grid, whose range is the domain of the evaluation maps specified by fglMap1 and fglMap2. mode determines whether the resulting vertices are connected as points, lines, or filled polygons. In the one-dimensional case, fglEvalMesh1, the mesh is generated as if the following code fragment were executed: glBegin (type); for (i = i1; i <= i2; i += 1) glEvalCoord1(i . DELTA u + u sub 1) glEnd(); where DELTA u = (u - u ) / 1 2 1 and n, u, and u are the arguments to the most recent 1 2 fglMapGrid1 command. type is GL_POINTS if mode is GL_POINT, or GL_LINES if mode is GL_LINE. The one absolute numeric requirement is that if i = n, then the value computed from i . DELTA u + u is exactly u. In the two-dimensional case, fglEvalMesh2, let DELTA u = (u - u )/n 2 1 DELTA v = (v - v )/m, 2 1 where n, u , u , m, v , and v 1 2 1 2 are the arguments to the most recent fglMapGrid2 command. Then, if mode is GL_FILL, the fglEvalMesh2 command is equivalent to: for (j = j1; j < j2; j += 1) { glBegin (GL_QUAD_STRIP); for (i = i1; i <= i2; i += 1) { glEvalCoord2(i . DELTA u + u , j . DELTA v + v ); 1 1 glEvalCoord2(i . DELTA u + u , (j+1) . DELTA v + v ); 1 1 } glEnd(); } If mode is GL_LINE, then a call to fglEvalMesh2 is equivalent to: for (j = j1; j <= j2; j += 1) { glBegin(GL_LINE_STRIP); for (i = i1; i <= i2; i += 1) glEvalCoord2(i . DELTA u + u , j . DELTA v + v ); 1 1 glEnd(); } for (i = i1; i <= i2; i += 1) { glBegin(GL_LINE_STRIP); for (j = j1; j <= j1; j += 1) glEvalCoord2)(i . DELTA u + u , j . DELTA v + v ); 1 1 glEnd(); } And finally, if mode is GL_POINT, then a call to fglEvalMesh2 is equivalent to: glBegin (GL_POINTS); for (j = j1; j <= j2; j += 1) { for (i = i1; i <= i2; i += 1) { glEvalCoord2(i . DELTA u + u , j . DELTA v + v ); 1 1 } } glEnd(); In all three cases, the only absolute numeric requirements are that if i = n, then the value computed from i . DELTA u + u is exactly u , 1 2 and if j = m, then the value computed from j . DELTA v + v is exactly v . 1 2 ERRORS GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_OPERATION is generated if fglEvalMesh is executed between the execution of fglBegin and the corresponding execution of fglEnd. ASSOCIATED GETS fglGet with argument GL_MAP1_GRID_DOMAIN fglGet with argument GL_MAP2_GRID_DOMAIN fglGet with argument GL_MAP1_GRID_SEGMENTS fglGet with argument GL_MAP2_GRID_SEGMENTS SEE ALSO fglBegin, fglEvalCoord, fglEvalPoint, fglMap1, fglMap2, fglMapGrid