NAME fglEvalCoord1d, fglEvalCoord1f, fglEvalCoord2d, fglEvalCoord2f, fglEvalCoord1dv, fglEvalCoord1fv, fglEvalCoord2dv, fglEvalCoord2fv - evaluate enabled one- and two-dimensional maps FORTRAN SPECIFICATION SUBROUTINE fglEvalCoord1d( REAL*8 u ) SUBROUTINE fglEvalCoord1f( REAL*4 u ) SUBROUTINE fglEvalCoord2d( REAL*8 u, REAL*8 v ) SUBROUTINE fglEvalCoord2f( REAL*4 u, REAL*4 v ) PARAMETERS u Specifies a value that is the domain coordinate u to the basis function defined in a previous fglMap1 or fglMap2 command. v Specifies a value that is the domain coordinate v to the basis function defined in a previous fglMap2 command. This argument is not present in a fglEvalCoord1 command. FORTRAN SPECIFICATION SUBROUTINE fglEvalCoord1dv( CHARACTER*8 u ) SUBROUTINE fglEvalCoord1fv( CHARACTER*8 u ) SUBROUTINE fglEvalCoord2dv( CHARACTER*8 u ) SUBROUTINE fglEvalCoord2fv( CHARACTER*8 u ) PARAMETERS u Specifies a pointer to an array containing either one or two domain coordinates. The first coordinate is u. The second coordinate is v, which is present only in fglEvalCoord2 versions. DESCRIPTION fglEvalCoord1 evaluates enabled one-dimensional maps at argument u. fglEvalCoord2 does the same for two-dimensional maps using two domain values, u and v. To define a map, call fglMap1 and fglMap2; to enable and disable it, call fglEnable and fglDisable. When one of the fglEvalCoord commands is issued, all currently enabled maps of the indicated dimension are evaluated. Then, for each enabled map, it is as if the corresponding GL command had been issued with the computed value. That is, if GL_MAP1_INDEX or GL_MAP2_INDEX is enabled, a fglIndex command is simulated. If GL_MAP1_COLOR_4 or GL_MAP2_COLOR_4 is enabled, a fglColor command is simulated. If GL_MAP1_NORMAL or GL_MAP2_NORMAL is enabled, a normal vector is produced, and if any of GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, or GL_MAP2_TEXTURE_COORD_4 is enabled, then an appropriate fglTexCoord command is simulated. For color, color index, normal, and texture coordinates the GL uses evaluated values instead of current values for those evaluations that are enabled, and current values otherwise, However, the evaluated values do not update the current values. Thus, if fglVertex commands are interspersed with fglEvalCoord commands, the color, normal, and texture coordinates associated with the fglVertex commands are not affected by the values generated by the fglEvalCoord commands, but only by the most recent fglColor, fglIndex, fglNormal, and fglTexCoord commands. No commands are issued for maps that are not enabled. If more than one texture evaluation is enabled for a particular dimension (for example, GL_MAP2_TEXTURE_COORD_1 and GL_MAP2_TEXTURE_COORD_2), then only the evaluation of the map that produces the larger number of coordinates (in this case, GL_MAP2_TEXTURE_COORD_2) is carried out. GL_MAP1_VERTEX_4 overrides GL_MAP1_VERTEX_3, and GL_MAP2_VERTEX_4 overrides GL_MAP2_VERTEX_3, in the same manner. If neither a three- nor a four-component vertex map is enabled for the specified dimension, the fglEvalCoord command is ignored. If you have enabled automatic normal generation, by calling fglEnable with argument GL_AUTO_NORMAL, fglEvalCoord2 generates surface normals analytically, regardless of the contents or enabling of the GL_MAP2_NORMAL map. Let Pp Pp m = -- X -- Pu Pv Then the generated normal n is _ n=_____ ||m|| If automatic normal generation is disabled, the corresponding normal map GL_MAP2_NORMAL, if enabled, is used to produce a normal. If neither automatic normal generation nor a normal map is enabled, no normal is generated for fglEvalCoord2 commands. ASSOCIATED GETS fglIsEnabled with argument GL_MAP1_VERTEX_3 fglIsEnabled with argument GL_MAP1_VERTEX_4 fglIsEnabled with argument GL_MAP1_INDEX fglIsEnabled with argument GL_MAP1_COLOR_4 fglIsEnabled with argument GL_MAP1_NORMAL fglIsEnabled with argument GL_MAP1_TEXTURE_COORD_1 fglIsEnabled with argument GL_MAP1_TEXTURE_COORD_2 fglIsEnabled with argument GL_MAP1_TEXTURE_COORD_3 fglIsEnabled with argument GL_MAP1_TEXTURE_COORD_4 fglIsEnabled with argument GL_MAP2_VERTEX_3 fglIsEnabled with argument GL_MAP2_VERTEX_4 fglIsEnabled with argument GL_MAP2_INDEX fglIsEnabled with argument GL_MAP2_COLOR_4 fglIsEnabled with argument GL_MAP2_NORMAL fglIsEnabled with argument GL_MAP2_TEXTURE_COORD_1 fglIsEnabled with argument GL_MAP2_TEXTURE_COORD_2 fglIsEnabled with argument GL_MAP2_TEXTURE_COORD_3 fglIsEnabled with argument GL_MAP2_TEXTURE_COORD_4 fglIsEnabled with argument GL_AUTO_NORMAL fglGetMap SEE ALSO fglBegin, fglColor, fglEnable, fglEvalMesh, fglEvalPoint, fglIndex, fglMap1, fglMap2, fglMapGrid, fglNormal, fglTexCoord, fglVertex