NAME fglDrawElements - render primitives from array data FORTRAN SPECIFICATION SUBROUTINE fglDrawElements( INTEGER*4 mode, INTEGER*4 count, INTEGER*4 type, CHARACTER*8 indices ) PARAMETERS mode Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted. count Specifies the number of elements to be rendered. type Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. indices Specifies a pointer to the location where the indices are stored. DESCRIPTION fglDrawElements specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL function to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and so on and use them to construct a sequence of primitives with a single call to fglDrawElements. When fglDrawElements is called, it uses count sequential elements from an enabled array, starting at indices to construct a sequence of geometric primitives. mode specifies what kind of primitives are constructed, and how the array elements construct these primitives. If more than one array is enabled, each is used. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are constructed. Vertex attributes that are modified by fglDrawElements have an unspecified value after fglDrawElements returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after fglDrawElements executes. Attributes that aren't modified remain well defined. NOTES fglDrawElements is available only if the GL version is 1.1 or greater. fglDrawElements is included in display lists. If fglDrawElements is entered into a display list, the necessary array data (determined by the array pointers and enables) is also entered into the display list. Because the array pointers and enables are client-side state, their values affect display lists when the lists are created, not when the lists are executed. ERRORS GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_VALUE is generated if count is negative. GL_INVALID_OPERATION is generated if fglDrawElements is executed between the execution of fglBegin and the corresponding fglEnd. SEE ALSO fglArrayElement, fglColorPointer, fglDrawArrays, fglEdgeFlagPointer, fglGetPointerv, fglIndexPointer, fglInterleavedArrays, fglNormalPointer, fglTexCoordPointer, fglVertexPointer