NAME fglDrawBuffer - specify which color buffers are to be drawn into FORTRAN SPECIFICATION SUBROUTINE fglDrawBuffer( INTEGER*4 mode ) PARAMETERS mode Specifies up to four color buffers to be drawn into. Symbolic constants GL_NONE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, GL_FRONT_AND_BACK, and GL_AUXi, where i is between 0 and ``GL_AUX_BUFFERS'' -1, are accepted (GL_AUX_BUFFERS is not the upper limit; use fglGet to query the number of available aux buffers.) The initial value is GL_FRONT for single- buffered contexts, and GL_BACK for double-buffered contexts. DESCRIPTION When colors are written to the frame buffer, they are written into the color buffers specified by fglDrawBuffer. The specifications are as follows: GL_NONE No color buffers are written. GL_FRONT_LEFT Only the front left color buffer is written. GL_FRONT_RIGHT Only the front right color buffer is written. GL_BACK_LEFT Only the back left color buffer is written. GL_BACK_RIGHT Only the back right color buffer is written. GL_FRONT Only the front left and front right color buffers are written. If there is no front right color buffer, only the front left color buffer is written. GL_BACK Only the back left and back right color buffers are written. If there is no back right color buffer, only the back left color buffer is written. GL_LEFT Only the front left and back left color buffers are written. If there is no back left color buffer, only the front left color buffer is written. GL_RIGHT Only the front right and back right color buffers are written. If there is no back right color buffer, only the front right color buffer is written. GL_FRONT_AND_BACK All the front and back color buffers (front left, front right, back left, back right) are written. If there are no back color buffers, only the front left and front right color buffers are written. If there are no right color buffers, only the front left and back left color buffers are written. If there are no right or back color buffers, only the front left color buffer is written. GL_AUXi Only auxiliary color buffer i is written. If more than one color buffer is selected for drawing, then blending or logical operations are computed and applied independently for each color buffer and can produce different results in each buffer. Monoscopic contexts include only left buffers, and stereoscopic contexts include both left and right buffers. Likewise, single-buffered contexts include only front buffers, and double-buffered contexts include both front and back buffers. The context is selected at GL initialization. NOTES It is always the case that GL_AUXi = GL_AUX0 + i. ERRORS GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_OPERATION is generated if none of the buffers indicated by mode exists. GL_INVALID_OPERATION is generated if fglDrawBuffer is executed between the execution of fglBegin and the corresponding execution of fglEnd. ASSOCIATED GETS fglGet with argument GL_DRAW_BUFFER fglGet with argument GL_AUX_BUFFERS SEE ALSO fglBlendFunc, fglColorMask, fglIndexMask, fglLogicOp, fglReadBuffer