NAME fglDeleteTextures - delete named textures FORTRAN SPECIFICATION SUBROUTINE fglDeleteTextures( INTEGER*4 n, CHARACTER*8 textures ) PARAMETERS n Specifies the number of textures to be deleted. textures Specifies an array of textures to be deleted. DESCRIPTION fglDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by fglGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture). fglDeleteTextures silently ignores 0's and names that do not correspond to existing textures. NOTES fglDeleteTextures is available only if the GL version is 1.1 or greater. ERRORS GL_INVALID_VALUE is generated if n is negative. GL_INVALID_OPERATION is generated if fglDeleteTextures is executed between the execution of fglBegin and the corresponding execution of fglEnd. ASSOCIATED GETS fglIsTexture SEE ALSO fglAreTexturesResident, fglBindTexture, fglCopyTexImage1D, fglCopyTexImage2D, fglGenTextures, fglGet, fglGetTexParameter, fglPrioritizeTextures, fglTexImage1D, fglTexImage2D, fglTexParameter