NAME
	  fglDeleteTextures - delete named textures


     FORTRAN SPECIFICATION
	  SUBROUTINE fglDeleteTextures(	INTEGER*4 n,
					CHARACTER*8 textures )


     PARAMETERS
	  n	    Specifies the number of textures to	be deleted.

	  textures  Specifies an array of textures to be deleted.

     DESCRIPTION
	  fglDeleteTextures deletes n textures named by	the elements
	  of the array textures.  After	a texture is deleted, it has
	  no contents or dimensionality, and its name is free for
	  reuse	(for example by	fglGenTextures).  If a texture that is
	  currently bound is deleted, the binding reverts to 0 (the
	  default texture).

	  fglDeleteTextures silently ignores 0's and names that	do not
	  correspond to	existing textures.

     NOTES
	  fglDeleteTextures is available only if the GL	version	is 1.1
	  or greater.

     ERRORS
	  GL_INVALID_VALUE is generated	if n is	negative.

	  GL_INVALID_OPERATION is generated if fglDeleteTextures is
	  executed between the execution of fglBegin and the
	  corresponding	execution of fglEnd.

     ASSOCIATED	GETS
	  fglIsTexture

     SEE ALSO
	  fglAreTexturesResident, fglBindTexture, fglCopyTexImage1D,
	  fglCopyTexImage2D, fglGenTextures, fglGet,
	  fglGetTexParameter, fglPrioritizeTextures, fglTexImage1D,
	  fglTexImage2D, fglTexParameter